Shartak

SMF 2.0 on PHP 7.2

I recently changed my server from CentOS 6 to CentOS 7 and in the process decided that to avoid having to upgrade everything later, installing PHP 7.2 before migrating the sites would be a better option than staying with the default PHP 5.4. This was a good idea - mostly. It …

Shartak internals - speech and translation

Within Shartak there are two main factions - natives and outsiders. To make things somewhat realistic (and interesting), when they first start off there is quite a hefty language barrier in that a native can’t really understand an outsider and vice-versa. This situation can …

Shartak internals - Maps and movement

The map for Shartak is held in a database table with over 140,000 rows in it. Each row corresponds to a single location on the map, also called a tile. The initial island map was generated automatically based on a simple bitmap image with varying colours for the different …

IPv6 and Shartak

Over the last couple of weeks I’ve been trying to figure out IPv6. Having worked through some of the IPv6 certification at http://ipv6.he.net/ I now have an IPv6 enabled web server and mail server as well as IPv6 connectivity at home via tunnelbroker.net I thought I’d …

Shartak - now with added music

Before you start complaining, I didn’t go crazy and add a dodgy midi track to the Shartak website. I stumbled across a forum thread this evening and apparently Shartak players are forming their own record label. Once finished, the Heads Down tracks will be available at a …

Shartak revisited

Following some recent advertising on Urban Dead and the removal of the 300 player limit, Shartak now has over 650 players and things are starting to get interesting.

Shartak

For the last few months I’ve been working on a web-based multiplayer game set on an island where you have to explore, fight animals, and watch out for strangers. It’s an MMORPG similar in style to Urban Dead but with a different theme. The name of both the game and …